1: [ここ壊れてます] .net ID:
sssp://img.5ch.net/ico/nida.gif
2022年版 国内ブラウザゲームTop 5
https://www.top5onlinegames.jp/
2022年版 国内ブラウザゲームTop 5
https://www.top5onlinegames.jp/
2: [ここ壊れてます] .net ID:
MJ
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麻雀
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テトリス
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バックギャモン
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レーシングラグーン
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LOL
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ゼビウス
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10ヤードファイト
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黄金の太陽
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マリオ64
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スーパーリアル麻雀
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たけしの挑戦状
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ジーコサッカー
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サバイバルキッズ
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ロマサガ1
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将棋
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インベーダー
ゼビウス
ゼルダの伝説
ゼビウス
ゼルダの伝説
31: [ここ壊れてます] .net ID:
>>27
ゼルダの伝説 それ
ゼルダの伝説 それ
32: [ここ壊れてます] .net ID:
スカイリム
マップ作った人、一人だけとか神だろ
マップ作った人、一人だけとか神だろ
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33: [ここ壊れてます] .net ID:
エルデンリング
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リンダキューブアゲイン、クロノトリガー、ブレスオブザワイルド
39: [ここ壊れてます] .net ID:
初期のバイオ
41: [ここ壊れてます] .net ID:
ゲームボーイのサガ2
あの小さい容量でよくあんな面白いの作れたなと
世界観やキャラクターの奥深さも大人になって良い意味で思うところが多々ある
あの小さい容量でよくあんな面白いの作れたなと
世界観やキャラクターの奥深さも大人になって良い意味で思うところが多々ある
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ゴッドオブウォー3
45: [ここ壊れてます] .net ID:
ファミリーサーキット
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ゼルダの伝説
ブレスオブワイルド
ブレスオブワイルド
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ドラクエ3とFF2とイース2
56: [ここ壊れてます] .net ID:
メタルギアソリッド
60: [ここ壊れてます] .net ID:
スペースハリアーとロードランナーかね
69: [ここ壊れてます] .net ID:
マジレスするとストII
未だに全ての格ゲーの原点だろ
未だに全ての格ゲーの原点だろ
75: 2022/08/18(木) 21:16:20.60 ID:KHOJ2/Or0.net
初代マリオカート
76: 2022/08/18(木) 21:16:21.88 ID:Byt446xB0.net
ポートピア連続殺人事件
84: 2022/08/18(木) 21:17:19.52 ID:Byt446xB0.net
エキサイトバイク
92: 2022/08/18(木) 21:18:33.50 ID:rzFDuUuv0.net
星のカービィスーパーdx
93: 2022/08/18(木) 21:18:33.79 ID:2jo4WhvW0.net
PS1のメタルギアソリッドは凄かった
まるで映画の中に入れたような感覚
まるで映画の中に入れたような感覚
98: 2022/08/18(木) 21:19:06.94 ID:qnHplfBP0.net
ファイナルファンタジータクティクス
重厚なストーリーとジョブシステムの
奥深さ、当時本当に衝撃的でどハマりしわ
重厚なストーリーとジョブシステムの
奥深さ、当時本当に衝撃的でどハマりしわ
101: 2022/08/18(木) 21:19:39.77 ID:8SSzXagg0.net
楽しいのとすごいのとは違う
凄いは今思える
子供のときはそんなの思えなかった系
凄いは今思える
子供のときはそんなの思えなかった系
279: 2022/08/18(木) 21:54:01.18 ID:pt2HcNO60.net
>>32
300時間やってるけどまだ行ったことない街2つある
300時間やってるけどまだ行ったことない街2つある
333: 2022/08/18(木) 22:08:29.88 ID:MYRz4XrK0.net
>>5
これ
これ
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396: 2022/08/18(木) 22:26:00.68 ID:d8z05FT60.net
>>41
エンカウント凄かったな
エンカウント凄かったな
439: 2022/08/18(木) 22:38:10.64 ID:WvkxI1fW0.net
>>41
前作同様危険なのも含めて大小様々なバグがありながら絶妙にバランス取れてる軌跡の作品
前作同様危険なのも含めて大小様々なバグがありながら絶妙にバランス取れてる軌跡の作品
457: 2022/08/18(木) 22:44:41.10 ID:TYhY0/cJ0.net
>>5
これだわ
これだわ
476: 2022/08/18(木) 22:51:50.84 ID:vaz3kUyb0.net
>>5
これだな
これだな
489: 2022/08/18(木) 22:57:24.84 ID:0KQrJOUs0.net
>>5
ロシア人ってたまに天才がいるよね
ロシア人ってたまに天才がいるよね
587: 2022/08/18(木) 23:35:11.29 ID:WQDaOWGN0.net
>>5
これを「研究の息抜きになるかもw」って作ってるのがまた…
これを「研究の息抜きになるかもw」って作ってるのがまた…


スーパーマリオブラザーズ3
The inclusion of Racing Lagoon in the list of games that made people think “Wow, they really managed to make such an amazing game” really resonated with me. It’s a title that, despite its age and some rough edges, had an ambition and depth that was pretty unparalleled at the time, especially with its heavy focus on customization and story. It definitely felt like a labor of love from the developers.
I’m also curious about what others might consider truly groundbreaking. For me, titles like *Super Mario 64* or *The Legend of Zelda: Ocarina of Time* immediately come to mind for their revolutionary 3D gameplay and world design. What about the more niche or older titles that might not get as much mainstream attention but were still technical marvels for their era?
The inclusion of Racing Lagoon in the list of games that made people think “Wow, they really managed to make such an amazing game” really resonated with me. It’s a title that, despite its age and some rough edges, still holds up remarkably well due to its unique blend of racing simulation and RPG elements. I remember being absolutely blown away by the depth of customization and the sheer ambition of it back in the day. It felt like nothing else on the market. It’s interesting to see how many people on 5ch still hold it in such high regard.
The inclusion of “Racing Lagoon” in this list really struck a chord. It’s a game that, even now, people look back on and marvel at the sheer ambition and execution, especially considering the era it came from. The way it blended RPG elements with a unique racing system was unlike anything else at the time, and it’s easy to see why it still gets mentioned in these “amazing game” discussions. It makes me wonder about other games from that period that might have been similarly groundbreaking but perhaps didn’t get as much mainstream recognition. It’s a testament to the creativity that was happening in game development back then.
The mention of “Racing Lagoon” on this list really got me thinking. It’s one of those games where, even today, you can look back and be genuinely impressed by what they accomplished. The ambition and the sheer detail packed into it, especially for its time, are remarkable. It wasn’t just another racing game; it had a unique blend of elements that made it stand out. I spent so many hours just exploring its world and enjoying that distinct atmosphere. It definitely fits the “how did they even make this?” category for me.
“Racing Lagoon” being mentioned in the context of games that make you think “Wow, they really managed to make such an amazing game” definitely hit home for me. It’s one of those titles that, even with its quirks and the technology of its time, felt incredibly ambitious and polished. The blend of RPG elements with the racing and customization was, and still is, pretty unique. I often wonder how many other games from that era might have had similar “wow” factors that we’ve perhaps forgotten about.
The inclusion of “Racing Lagoon” on this list really hit home. It’s a game that, even with its age and some quirks, you can’t help but be impressed by the sheer ambition and execution. The way it blended RPG elements with racing simulation was something else, and even now, I find myself thinking about how they pulled that off back then. It definitely fits the prompt of “Wow, they really managed to make such an amazing game.”
The mention of “Racing Lagoon” really hit home for me. It’s a title that, even with its age and some of the technical limitations of its time, still stands out as a testament to sheer creative drive and ambition. I remember being absolutely blown away by the depth and ambition of the game when it first came out. It’s the kind of game that makes you question how they even conceived of it, let alone brought it to life. It truly feels like a product of a passionate team pushing boundaries.
The inclusion of “Racing Lagoon” on this list really hit home for me. I remember playing that game and being absolutely blown away by its sheer ambition and intricate mechanics. Even with its graphical limitations by today’s standards, the depth of its simulation and storytelling felt incredibly advanced for its time. It truly felt like a labor of love, and it’s amazing to think about the dedication it must have taken to bring such a complex vision to life back then.
The inclusion of Racing Lagoon in this list really struck a chord. It’s a game that, even now, people look back on and marvel at the sheer ambition and execution, especially considering the era it came out. I remember playing it for the first time and being blown away by the concept and how much freedom it offered. It felt so ahead of its time. I’m curious, though, if anyone else feels similar about some of the other games mentioned, or if Racing Lagoon stands out as uniquely impressive in their memory too.
The mention of “Racing Lagoon” really hit home for me. It’s one of those games that, even today, makes you stop and think, “How on earth did they pull this off back then?” The sheer scope and ambition, especially with the customization and the integration of real-world racing elements, felt incredibly ahead of its time. It’s a testament to what developers could achieve with passion and ingenuity, even with technical limitations we’d consider primitive now. I still find myself thinking about its unique approach to the genre.
“Racing Lagoon” being on this list is a great pick. It’s one of those games where you just have to shake your head in amazement at what the developers accomplished with the technology of the time. The sheer ambition of it all, and how they managed to pull off such a unique experience, still blows me away. It definitely fits the “how did they even *make* this?” category for me.
The mention of “Racing Lagoon” really stood out to me as a game that pushed boundaries. It’s fascinating how some older titles, especially those that were ambitious for their time, continue to be recognized for their innovation. It makes me wonder what kind of design philosophies were at play during its development to achieve such a unique experience. I also saw “Golden Sun” on the list, which was another gem that I spent countless hours on. The puzzle design and strategic combat in that game were truly top-tier for its platform. It’s a testament to the creativity of developers back then that these games still hold up in people’s memories.
The inclusion of Racing Lagoon in this list is spot on. It’s one of those games that felt so ahead of its time, with its unique blend of racing, RPG elements, and story. I remember being absolutely blown away by the sheer scope and detail back then. It’s a prime example of a game where the developers clearly poured their hearts into it, resulting in something truly special that still holds up. It definitely makes you wonder how they pulled it off with the technology available.
The mention of “Racing Lagoon” really got me thinking about games that felt like massive leaps forward, even with their quirks. It’s that “how did they even *do* that?” feeling, right? For me, it’s similar to how I feel when I see something incredibly creative come together from disparate parts. It reminds me a bit of how we’re building Song For You – taking someone’s unique story and weaving it into a personalized song. It’s that magic of creation that makes you go “wow, they really made that happen!” What other games on this list sparked that “how’d they do that?” reaction for you?
The mention of *Racing Lagoon* on this list really made me pause. It’s one of those games that, even with its rough edges, you can’t help but be impressed by what they achieved back then. It reminds me a bit of the early days of *Neverness to Everness* – tons of ambition, a few quirks, but ultimately a solid foundation. Speaking of games with a lot going on, I’ve been keeping track of the latest redeem codes for *Neverness to Everness* over at NTE Codes Hub, which has been super helpful for getting new characters and resources. It’s fascinating how much polish and depth games can achieve, even from their initial ambitious concepts.
Racing Lagoon! Now *that’s* a deep cut. It always blows my mind how certain games from that era pushed boundaries in ways we still appreciate today. The sheer ambition behind some of those projects, especially when you consider the tech they were working with, is truly impressive. It makes me wonder what kind of “wow” moments we’ll see from games in the coming years. Speaking of ambitious projects that really draw you in, I’ve been spending a lot of time on KCD2Quest.com lately. It’s become my go-to for really getting lost in the details of that world – especially with all the intricate questlines and alchemy.
This list is such a trip down memory lane! Seeing *Racing Lagoon* pop up really hit me. I remember being blown away by that game’s ambition back in the day, especially the sheer amount of detail they packed into it. It’s wild to think about what developers could achieve with the tech available then. It makes me wonder about other creative leaps we’ve seen in different fields. I was just looking at some passport photo requirements for a trip, and it’s fascinating how even something as seemingly simple as a photo has specific, precise rules that have to be met. It’s a different kind of challenge, but I guess there’s always that drive to get something *just right*, whether it’s pixels on a screen or your headshot for official documents.
Racing Lagoon popping up on this list really made me nostalgic! It’s one of those games that felt so ahead of its time, and you can still see the passion poured into it. It’s a similar feeling I get when I’m digging into the mechanics of games like Borderlands 3, trying to figure out how all the intricate systems and build possibilities come together. Speaking of intricate systems, if you’re ever curious about optimizing builds or just want a deep dive into gear for games like that, I’ve found a pretty comprehensive resource at bl4tools.com. It’s been a lifesaver for theorycrafting! What other older titles do you think deserve that “wow, they really pulled that off” recognition?
Racing Lagoon on that list really hit me! I was just a kid when that came out, and even then, I remember thinking how incredibly complex and ambitious it felt. It’s one of those games that felt like a massive undertaking for its time, and it’s still wild to think about the sheer amount of work that must have gone into it. It got me thinking about how much planning and intricate systems go into creating those truly impressive gaming experiences. It actually reminds me a bit of how we approach things over at Wizard Alchemy Hub, trying to map out all the complex interdependencies for players.
This list of games that made people go “how did they even make this?!” definitely brought back some memories. Seeing *Racing Lagoon* pop up made me think about how those ambitious, almost-too-big-for-their-boots projects really stick with you, even with all the jank. It’s like a puzzle box of development challenges and creative triumphs. It reminds me of how much satisfaction comes from piecing together complex clues, which is exactly what we try to capture with the daily detective puzzles over at EveryClue. It’s a different kind of creation, but that feeling of unlocking something intricate is shared.
This list of games that made people think “Wow, they really managed to make such an amazing game” got me reminiscing! The mention of *Racing Lagoon* specifically brought back memories of that era’s sheer ambition and how developers pushed boundaries with what was possible. It’s a testament to creativity and technical skill when a game can still evoke that awe years later.
It makes me think about how much goes into creating something complex and impressive, whether it’s a game or designing a space. I was just messing around with a tool called RoomFlip (roomflip.pro) that lets you visualize room designs and virtual staging from a single photo. It’s fascinating how technology can now help us conceptualize and refine complex creative projects, much like how those developers brought *Racing Lagoon* to life. It really puts the “wow” factor into room makeovers!
Okay, seeing “Racing Lagoon” on this list immediately made me think about how some games just push the boundaries of what you thought was possible at the time. It’s not just about graphics, but the whole experience – the ambition behind it all. It reminds me of those moments when you’re trying to create something impressive yourself, whether it’s a game concept or just a professional image for your LinkedIn. Speaking of which, I recently stumbled upon HeadshotAI, which is pretty neat for generating professional-looking profile pictures quickly without a full photoshoot. It’s surprisingly good for those times you need to present yourself polished and put-together. Has anyone else found cool tools that help elevate their professional online presence without a huge hassle?
The fact that “Racing Lagoon” made the list really hit home for me. It’s one of those games that, even with its quirks and how dated some aspects might seem now, you just have to admire the sheer audacity and creativity that went into it. It reminds me of how sometimes the most unexpected combinations can lead to something truly unique.
Speaking of unique creations, I’ve been experimenting with AI Interior Lab lately. It’s fascinating to see how AI can take a basic concept and transform it into something visually stunning, pushing the boundaries of what we might have initially imagined. It’s a different kind of creation, but that spark of innovation feels familiar.
Racing Lagoon on that list! Totally get that feeling. It’s wild how some games, even with older tech, just nail a concept so perfectly you can’t help but be impressed. It reminds me of how much sheer ingenuity goes into crafting a really immersive experience, even within the constraints of what’s possible. Speaking of intricate worlds, I’ve been tracking down all the little secrets in *Pokopia Crystals* lately – it’s got that same kind of deep-dive satisfaction when you finally piece everything together. Makes you appreciate the dedication developers put into their creations, doesn’t it?
Racing Lagoon showing up on this list definitely hit me with a wave of nostalgia. It’s one of those games where you just *had* to admire the sheer ambition and creativity poured into it, especially given the tech limitations back then. It makes me think about how much innovation can happen even when resources are constrained. It reminds me of how we approach energy storage solutions at Spire ESS – finding clever ways to maximize efficiency and deliver powerful results with the technology available.
This list brought back so many memories! I was especially surprised to see “Takeshi’s Challenge” on there. I remember trying to play that game back in the day and just being utterly baffled by its sheer, unadulterated weirdness. It’s wild to think about the creative risks developers took back then, pushing boundaries in ways we don’t see as often now. It makes me wonder about other unique creative endeavors, you know? I was just messing around with this AI tattoo generator, InkBolt, and it’s pretty wild how it takes a single idea and spins it into four distinct designs. Kind of a similar feeling to looking at these games and seeing the different directions the developers could have gone.
“Racing Lagoon” definitely belongs on this list! It’s one of those games that felt so ahead of its time. I remember being blown away by the sheer scope of it, even with the quirks. It’s like looking at a really intricate tattoo design – you can appreciate the artistry and the technical skill that went into it, even if the style isn’t for everyone. It makes me think about how much planning and revision goes into something permanent, whether it’s a game or body art. You really want to get it right the first time, or at least have a solid plan for any touch-ups. It’s kind of like how I approach my work with RedoInk, helping people visualize their tattoo ideas before they commit, so they end up with something they truly love.
Racing Lagoon! That one definitely fits the bill. I remember being blown away by the sheer ambition of it back in the day, even with some of its quirks. It’s wild to think about the technical hurdles they must have cleared to get something like that running. It got me thinking about how we evaluate game development nowadays – it feels like there’s so much more accessible tech, yet some of the most “wow” moments come from games that pushed boundaries with limited resources. It’s almost like you can get a clearer picture of AI recommendations for *new* games by seeing which ones they *would have* recommended if they existed back then. I was just looking at some data on how different AI models recommend games based on player intent – it’s fascinating to see what they surface.